GoldenEye Codexery

Statue

A stone giant watches over the battlefield, its cold gaze unbroken by the chaos below.

Statue

The Statue is a multiplayer map in the video game GoldenEye 007, released for the Nintendo 64 in 1997. It is set in a large, open courtyard dominated by a towering stone statue, surrounded by stone pillars and a central fountain. The map is known for its balanced layout, offering both close-quarters combat around the statue and long-range sightlines across the courtyard, making it a popular choice for multiplayer matches.

Game
GoldenEye 007
Mode
Multiplayer
Setting
Outdoor courtyard with a central statue
Layout
Open area with pillars, fountain, and elevated platforms
Weapons
Multiple weapon pickups including sniper rifle and rocket launcher
Notable Feature
The statue itself provides cover and a vantage point

Lore & Background

The Statue map is one of the original multiplayer arenas in GoldenEye 007, designed to evoke a Cold War-era monument plaza. Its centerpiece is a towering, carved statue—likely a figure of authority or national pride—standing atop a pedestal in the middle of the courtyard. The surrounding area is paved with cracked stone, with low walls and fluted pillars that offer strategic cover, while the fountain provides a central landmark for orientation. In the context of the game's multiplayer mode, the Statue serves as a neutral battleground where players compete for control of key weapon spawns, such as the sniper rifle on the elevated platform or the rocket launcher near the statue's base. The map's open design encourages fast-paced combat and ambush tactics, with the statue itself offering a high-risk, high-reward position for snipers—anyone bold enough to climb its base becomes a clear target against the sky. The map's aesthetic is reminiscent of Eastern European architecture, with gray stone textures and a muted color palette that fits the game's overall tone. It is one of the smaller maps in the game, facilitating quick matches and intense firefights where every corner and pillar can hide a rival agent.

In Their Own Story

The wind carried the distant sound of gunfire across the plaza. Two figures, one in a tuxedo, the other in a black turtleneck, circled the statue's base, each waiting for the other to make a move. The stone giant loomed above them, its blank eyes staring into the distance, indifferent to the mortal struggle below. A flash of movement near the fountain—a grenade bounced across the cobblestones. The tuxedo-clad operative rolled behind a pillar, the explosion sending shards of stone flying. He raised his PP7, aimed at the shadow behind the statue, and fired. The silence that followed was broken only by the trickle of the fountain, now stained with a thin ribbon of red.

Reader's Guide

The Statue is a multiplayer map in GoldenEye 007, designed for 2-4 players. It is a medium-sized outdoor arena centered around a large stone statue on a pedestal. The map features a rectangular layout with a fountain at one end and an elevated platform at the other, connected by open ground and flanked by pillars. Gameplay on the Statue revolves around controlling the central area and the elevated platform. The statue itself provides cover from multiple angles, but climbing onto its base leaves players exposed. Key weapon spawns include a sniper rifle on the elevated platform, a rocket launcher near the statue, and various pistols and automatic weapons scattered around the map. The map's open design makes it ideal for long-range engagements, but the pillars and low walls offer opportunities for close-quarters ambushes. It is a balanced map that rewards both precision shooting and strategic movement. The Statue is a fan-favorite for its simple yet effective layout, often featured in multiplayer sessions for its fast-paced action.

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