M1014
A devastating close-range shotgun built for clearing rooms in the GoldenEye arsenal.
The M1014 is a semi-automatic 12-gauge combat shotgun that appears as a close-range weapon in the GoldenEye 007 video game franchise. In real-world service it is the U.S. military designation for the Benelli M4 Super 90, and in the games it fills the same tactical niche: a high-damage, short-range tool for clearing rooms and finishing off enemies who close the distance.
- Type
- Semi-automatic shotgun
- Gauge
- 12 gauge
- Role
- Close-range combat weapon
- First appears
- GoldenEye 007 (N64)
- Also appears in
- GoldenEye: Rogue Agent (PS2)
- Effective range
- Short
- Damage profile
- High per-shot, limited range
Lore & Background
In GoldenEye: Rogue Agent the M1014 carries over into the expanded PS2 roster, retaining its role as the go-to shotgun for players who prefer aggressive, up-close play over the precision of the M110 sniper or the sustained fire of the M4A1. Across both titles it remains a symbol of the franchise's design philosophy: every weapon in the arsenal has a clear tactical identity, and the M1014's identity is brute, close-range force.
In Their Own Story
The corridor on the Ark Royal was narrow, lit by the amber glow of emergency strips. Bond had the M1014 in his hands, the polymer stock pressed into his shoulder, the barrel cold against the air. Two guards rounded the corner in a staggered pair, rifles up, not yet seeing him. He didn't think. He fired. The first shot took the lead guard across the chest; the second, a split-second later, caught the trailing one in the throat. Both dropped. The smell of cordite hung thick in the recycled air. He cycled the bolt, checked the chamber, and moved on toward the reactor deck. The M1014, for all its simplicity, had done what it was built to do: end a fight before it started.
Reader's Guide
The M1014 is a semi-automatic shotgun designed for close-quarters combat. It deals high per-shot damage within a short effective range, making it ideal for room-clearing, hallway engagements, and finishing off enemies who have closed the gap. Beyond roughly five to eight metres the pellet spread widens considerably and damage falls off, so avoid using it against distant targets where a rifle or sniper would be more reliable. In single-player missions the M1014 appears in standard weapon caches alongside the M4A1, M110, and other armory staples. Pick it up when you expect a tight corridor fight or a confined interior sequence. In multiplayer deathmatch and team modes it is a popular aggressive pick: players who control the mid-range and push into close combat can chain kills with the M1014's fast semi-auto follow-up. Tactical tips: pre-aim corners before entering a room. The M1014 rewards commitment—if you are going to use it, you want to be close enough that the spread is tight. Pair it with a long-range sidearm or the M110 for engagements beyond shotgun range. In team modes, coordinate with a teammate covering the long lane while you hold the short corridor. The M1014 is not a jack-of-all-trades weapon; it is a specialist, and it excels when you let it do exactly one job: ending the fight up close.
Did You Know?
- The M1014 is the U.S. military service designation for the Benelli M4 Super 90, an Italian-made semi-automatic shotgun.
- In GoldenEye 007 (N64), the M1014 is available to every playable character in both single-player and multiplayer modes, making it one of the most universally accessible weapons in the game.
- The M1014's semi-automatic action means a player can fire successive shots with only trigger pulls, distinguishing it from a pump-action shotgun in terms of follow-up speed.
- The M1014 carries over into GoldenEye: Rogue Agent (PS2), retaining its close-range shotgun role in the expanded PS2 weapon roster.
More in Items & Equipment
Elsewhere in the GoldenEye universe
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