GoldenEye Codexery

Stun Grenade

One throw, one pulse, and the whole room goes down—without a single body.

Stun Grenade

The Stun Grenade is a non-lethal throwable weapon in the GoldenEye 007 video game series, first appearing in the landmark 1997 Nintendo 64 title developed by Rare. It functions as an area-denial tool: when thrown and detonated, it emits a concussive pulse that incapacitates nearby enemies for a short duration without killing them. In single-player missions it offers a way to neutralize guards without raising a full alert, while in multiplayer deathmatch modes it becomes a tactical utility for softening up opponents before a lethal follow-up.

Type
Non-lethal throwable / area stun
Lethality
Non-lethal (incapacitates, does not kill)
First appears
GoldenEye 007 (Nintendo 64, 1997)
Availability
Single-player and multiplayer modes
Quantity per life
Limited (small fixed allotment)

Lore & Background

In the GoldenEye 007 universe, the Stun Grenade is a standard-issue non-lethal ordnance carried by operatives who need to subdue hostiles while preserving their ability to extract intelligence. Unlike the rocket launcher or the sniper rifle, it leaves no corpse and triggers no automated kill-confirmation in the mission's objective tracker, making it ideal for infiltrating guarded compounds where a single gunshot would cascade into a full lockdown. The device is compact, roughly the size of a hand grenade, and is deployed with the same throw-arc mechanic as the lethal grenade, giving it a satisfying parabolic trajectory over cover.

In Their Own Story

The corridor beyond the vault door was lined with six guards, two at each flank and two covering the rear. Bond checked his belt: one Stun Grenade, two rounds in the Beretta. He drew the grenade, felt the smooth ceramic casing, and arced it over the central pillar. It clattered once, twice, then bloomed in a ring of white-blue light that swallowed the hallway. Six heads dropped in unison, eyes rolling, fingers still white-knuckled on their triggers. Bond stepped over the first body, drew the pistol, and walked on. No alarms. No blood on the marble. Just the faint ozone tang of a discharged capacitor fading into the recycled air of the facility.

Reader's Guide

The Stun Grenade is a limited, non-lethal throwable that emits a concussive pulse on impact, stunning all enemies within a short radius for a few seconds. It does not deal lethal damage; affected opponents drop their weapons and are temporarily incapacitated before recovering. In single-player, it is most effective in tight corridors, stairwells, or rooms where multiple guards are clustered. A single well-placed throw can clear a checkpoint without triggering the full alert state that a gunshot would, saving you from a wave of reinforcements. Time your throw so the detonation lands in the center of the group rather than at the edge. In multiplayer deathmatch, the Stun Grenade is a setup tool. Lob it into a group of opponents, then follow up with your primary weapon while they are staggered. It is also useful for denying an area: a grenade stuck in a doorway or on a platform can punish enemies who push through. Because your allotment is small (typically two per life), avoid wasting it on a single target when a pistol shot would suffice. Key tip: the grenade detonates on the first solid surface it contacts, not after a timer. Aim for the floor or a low ledge in the target area rather than the ceiling, which will cause it to bounce unpredictably.

Did You Know?

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