Depot
Infiltrate a Soviet warhead depot, snap photos of secret docs, plant beacons on nukes, and ghost your way out without raising a single alarm.
Depot is a single-player campaign mission in the 1997 Nintendo 64 first-person shooter GoldenEye 007. Set within a sprawling Soviet weapons storage facility, the mission tasks James Bond with infiltrating the depot to photograph classified documents and plant tracking devices on nuclear warheads. It is the fourth mission in the game, following Runway and preceding Jungle.
- character
- James Bond (MI6 agent)
- affiliation
- MI6
- role
- Infiltrator and saboteur
- first_appears
- GoldenEye 007 (1997)
- setting
- Soviet weapons depot, Siberia
- objective
- Photograph documents and plant tracking devices
Lore & Background
The Depot mission is based on a scene from the 1995 James Bond film GoldenEye, where Bond infiltrates a Soviet chemical weapons facility in Siberia. In the game adaptation, the location is reimagined as a large indoor storage depot filled with crates, catwalks, and security checkpoints. The level is notable for its emphasis on stealth, as alarms trigger reinforcements and mission failure if Bond is detected too often. The depot is guarded by Russian soldiers and features a central control room with computers that Bond must use to complete his objectives. The mission introduces the player to the concept of secondary objectives, such as disabling security cameras and avoiding civilian casualties. Its layout encourages exploration, with hidden rooms containing ammunition and body armor.
In Their Own Story
The cold Siberian air bites as Bond approaches the depot's outer fence. Inside, rows of nuclear warheads sit under harsh fluorescent lights. A guard patrols the catwalk above, oblivious. Bond slips through a side door, photographs the documents on the terminal, and carefully plants a tracking device on a warhead. The alarm never sounds. He exits as silently as he entered, leaving the depot unaware of the breach. But on higher difficulties, one mistake means klaxons blare, reinforcements flood in, and the mission becomes a desperate fight for survival.
Reader's Guide
In Depot, Bond must infiltrate a Soviet weapons depot to photograph classified documents and plant tracking devices on nuclear warheads. The mission begins outside the facility, requiring the player to sneak past guards and enter through a side door. Once inside, Bond must navigate through storage areas and catwalks, avoiding or neutralizing guards to reach the control room. The primary objectives are to photograph the documents on the computer terminal and plant two tracking devices on warheads. Secondary objectives include disabling security cameras and avoiding civilian casualties. The level is linear but offers multiple paths, encouraging stealth over combat. Completing the mission unlocks the next level, Jungle, and affects the player's final mission rating. Depot is significant for introducing the player to stealth mechanics and secondary objectives, which become more complex in later missions. Its design reflects the game's emphasis on mission variety and replayability. For a clean run, memorize guard patrol patterns, use the silenced PP7 for takedowns, and never let the alarm sound — one slip and the depot transforms into a killbox.
Did You Know?
- The Depot mission is based on a scene from the 1995 film GoldenEye, though the game's level is significantly expanded.
- The level features a hidden room with a sniper rifle, accessible by shooting a specific crate.
- Depot is one of the few missions where the player can complete objectives without firing a single shot on lower difficulty settings.
- The mission's alarm system triggers a unique sound effect and reinforcements from the main entrance.
More in Story & Campaigns
Elsewhere in the GoldenEye universe
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