Train
Board the train, stop Janus, reclaim the GoldenEye.
The Train is a pivotal single-player mission in the 1997 first-person shooter GoldenEye 007, developed by Rare and published by Nintendo for the Nintendo 64. It serves as the fifth level in the game's campaign, following the events at the Severnaya satellite facility. The mission tasks James Bond with boarding a moving train to retrieve the stolen GoldenEye satellite weapon from the rogue MI6 agent Alec Trevelyan, also known as Janus.
- Character
- James Bond (007)
- Role
- Protagonist
- Affiliation
- MI6
- First appears
- GoldenEye 007 (1997)
- Status
- Alive
- Mission type
- Infiltration and retrieval
Lore & Background
The Train mission is a direct adaptation of the climactic sequence from the 1995 film GoldenEye, where Bond pursues Trevelyan aboard a heavily armored train traveling through the Russian countryside. In the game, the level is set on a long, linear train consisting of multiple cars, including cargo holds, passenger compartments, and an engine room. The environment is dark and confined, with limited visibility and tight corridors that force close-quarters combat. The cramped interiors are punctuated by the strobing glow of emergency lights and the rhythmic clatter of wheels over track joints, creating a tense, claustrophobic atmosphere that keeps players on edge.
In Their Own Story
The train thunders through the Siberian wilderness, its metal wheels screeching against the rails. Inside, James Bond moves silently from car to car, dispatching Trevelyan's henchmen with precision. The air is thick with the smell of gunpowder and oil. In the final car, Bond confronts Trevelyan, who activates the GoldenEye satellite's targeting system. The two agents engage in a brutal hand-to-hand fight atop the speeding train, with the fate of the world hanging in the balance.
Reader's Guide
The Train mission begins with Bond boarding the moving train via a helicopter rappel. The player must navigate through a series of train cars, eliminating enemy guards and avoiding traps. Key objectives include disabling the train's brakes to prevent escape and retrieving the GoldenEye weapon from Trevelyan's possession. The level culminates in a boss fight against Trevelyan, who uses a combination of gunfire and melee attacks. The mission is notable for its linear design, intense action, and the iconic showdown on the train's roof. Successfully completing the mission advances the story toward the final confrontation at the Cuban missile base. The Train is widely regarded as one of the most memorable levels in GoldenEye 007, praised for its faithful adaptation of the film's climax and its challenging gameplay.
Did You Know?
- The Train level was directly inspired by the final action sequence in the 1995 James Bond film GoldenEye.
- In the game, the train's interior features a mix of cargo cars, passenger compartments, and an engine room, all rendered with the Nintendo 64's hardware limitations.
- The boss fight with Trevelyan on the train roof is a key moment that mirrors the film's climax, though the game adds additional enemy encounters.
- The level's music, composed by Graeme Norgate, uses a tense, rhythmic track that intensifies during combat sequences.
- On higher difficulty settings, the train's brakes become a hidden objective requiring players to locate and shoot a specific valve, a detail many first-time players miss.
More in Story & Campaigns
Elsewhere in the GoldenEye universe
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