GoldenEye Codexery

Jaws

The steel-toothed henchman of GoldenEye 007.

Jaws

Jaws is a towering, steel-toothed henchman who appears in the 1997 Nintendo 64 game GoldenEye 007. He is encountered in a bonus mission as a henchman to the deceased Hugo Drax, whom Bond needs to defeat. The game uses Richard Kiel's likeness and voice (grunts and sound effects). Jaws is an unlockable multiplayer character in GoldenEye 007, where he is the tallest character in the game, his punches can kill almost instantly, and the character model's teeth are visible at close range.

Role
Henchman / Boss
First appears
GoldenEye 007 (1997)

Verified Timeline

197719791997

Lore & Background

In GoldenEye 007, Jaws appears as a henchman to the deceased Hugo Drax in a bonus mission. The game uses Richard Kiel's likeness and voice, though only grunts and sound effects. As an unlockable multiplayer character, Jaws is the tallest character in the game. His punches can kill almost instantly, and the character model's teeth are visible at close range. Players who try to hurt him will be killed almost immediately by him. His appearance in the game draws from his film appearances in The Spy Who Loved Me (1977) and Moonraker (1979), where he was played by Richard Kiel and distinguished by his metal teeth, imposing size, immense strength, and near invulnerability.

In Their Own Story

The steel doors of the bunker groaned shut behind him. Jaws stood motionless in the dim light, his metallic teeth catching the glow of a single emergency lamp. He heard the soft footsteps of the intruder—the British agent—echoing down the corridor. With a low rumble, he cracked his knuckles and stepped forward, blocking the only path to the control room. The agent would not pass without a fight.

Reader's Guide

Jaws appears in a bonus mission in GoldenEye 007 as a henchman to the deceased Hugo Drax. He is an unlockable multiplayer character. In multiplayer, Jaws is the tallest character in the game, his punches can kill almost instantly, and the character model's teeth are visible at close range. Any players that try to hurt him will be killed almost immediately by him. The game uses Richard Kiel's likeness and voice (grunts and sound effects).

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