GoldenEye Codexery

Complex Level

Every corner could hide an enemy in this two-story industrial arena.

Complex Level

The Complex is a multiplayer level in the 1997 first-person shooter GoldenEye 007 for the Nintendo 64. It is a two-story industrial interior featuring a central courtyard, cramped corridors, and shadowy rooms. The level is one of several that can be unlocked as the player progresses through the single-player game, and it supports up to four players in split-screen deathmatch scenarios such as Normal, You Only Live Twice, The Living Daylights, The Man With the Golden Gun, and Licence to Kill.

Game
GoldenEye 007
Platform
Nintendo 64
Release Year
1997
Type
Multiplayer Level
Setting
Industrial/Facility Interior
Number of Floors
2
Key Feature
Central Courtyard

Lore & Background

The Complex is a multiplayer level in GoldenEye 007, a game developed by Rare and published by Nintendo for the Nintendo 64 in 1997. The game's multiplayer mode allows up to four players to compete in deathmatch scenarios via split-screen. The Complex is one of several levels that can be unlocked as the player progresses through the single-player game. Its design—a two-story interior with a central courtyard—creates a tense, claustrophobic arena where players must navigate cramped corridors and shadowy rooms while engaging opponents. The level supports various game modes, including Normal, where players score points by killing opponents; You Only Live Twice, which gives players two lives before elimination; The Man With the Golden Gun, where a single one-shot-kill weapon is placed in a fixed location; The Living Daylights, where a flag must be held the longest; and Licence to Kill, where players die from a single hit with any weapon. Options such as the chosen level, characters, weapons available, and game length can be customised for each scenario.

In Their Own Story

In the Complex, two agents enter the two-story industrial facility. One takes the upper walkway, peering down into the central courtyard where a single crate offers cover. The other moves through the lower corridors, past exposed pipes and metal grating. A shot echoes—the first agent fires, but the bullet pings off a pipe. The second agent returns fire, and the courtyard becomes a crossfire, each using pillars and stairwells for cover. The fight is swift and brutal, decided by who knows the map's every corner and who hears the enemy's footsteps first. The level's layout—with its central courtyard, multiple side rooms, and raised walkway—encourages varied playstyles, from run-and-gun assaults to patient sniping.

Reader's Guide

The Complex is a two-story multiplayer level in GoldenEye 007, consisting of a central courtyard, cramped corridors, and shadowy rooms. The upper floor features a walkway overlooking the courtyard, offering a clear view but leaving you exposed. The lower floor contains several rooms, including a central room with pillars for cover. Key tactical positions include the upper walkway for long-range picks, the central courtyard for close-quarters chaos, and the side rooms for ambushes. The level's layout promotes dynamic movement: players can rotate between floors using stairwells, but metal walkways give away your position with every step. The central courtyard is a high-traffic area—use the pillars for cover and listen for footsteps on the grating. The Complex is ideal for all weapon types, but shotguns and automatic rifles shine in the tight corridors, while the golden PP7 can dominate the walkway. Mastering the map's sightlines and chokepoints—like the narrow hallway leading to the side room—is essential for dominating matches. Pro tip: the destructible wall in the side room can create a surprise escape route or a new line of fire.

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