Temple Level
Face your former ally in the heart of the jungle—reimagined for multiplayer combat.
The Temple level is a reimagined multiplayer map in GoldenEye: Source, based on the single-player mission from the 1997 Nintendo 64 game GoldenEye 007. It is one of several single-player levels modernized for multiplayer, with its level design tweaked substantially while staying as true as possible to the mission that inspired it. The map is available in a "Neo" form, meaning it takes visual inspiration from the film and features layout changes suitable for multiplayer gameplay.
- Character
- James Bond (player-controlled)
- Role
- Multiplayer map (Neo reimagining of single-player mission)
- Affiliation
- MI6
- First appears
- GoldenEye 007 (1997)
- Status
- Active in GoldenEye: Source as of 2024
Lore & Background
The Temple level in GoldenEye: Source is a Neo map, a re-imagined version of the single-player mission from GoldenEye 007. Unlike Classic maps, which faithfully recreate the original Nintendo 64 multiplayer maps to scale with simple geometry, Neo maps like Temple take visual inspiration from the James Bond film and alter layouts to suit multiplayer. The map is set in a vast, ancient stone temple complex, repurposed as a hidden command center by Alec Trevelyan. Its corridors and chambers are filled with traps and high-tech defenses, reflecting Trevelyan's cunning. The architecture blends Mayan-style stonework with modern military installations, creating an eerie and perilous environment for arena combat.
In Their Own Story
The air is thick with humidity and the scent of moss-covered stone. Players move through dimly lit corridors, the only sounds their footsteps and the distant hum of machinery. A laser grid blocks a path; a well-placed shot from a silenced weapon deactivates it. Deeper in, the floor gives way without warning, but a quick jump saves a player from tumbling into darkness. In the vast central chamber, the GoldenEye satellite looms on a screen above. 'You're too late, Bond,' Trevelyan's voice echoes—but in multiplayer, every player is Bond, and the mission is survival.
Reader's Guide
The Temple level in GoldenEye: Source is a Neo map, meaning its layout is reimagined from the original single-player mission for multiplayer gameplay. It features tweaked level design to accommodate arena combat, with multiple routes, elevated platforms, and tight corridors. Key strategies include using the sniper rifle to disable laser tripwires from a safe distance, shooting explosive barrels to clear clusters of enemies, and hoarding ammunition—supplies are scarce. The map is riddled with traps: sections of floor collapse into bottomless pits, forcing quick jumps, and moving laser grids require perfect timing or a well-placed bullet. The final confrontation with Trevelyan is absent in multiplayer, but the map's design encourages tense firefights and ambushes. The difficulty is punishing due to enemy density, environmental hazards, and the need for precise aiming. A hidden room containing the 'Invincibility' cheat rewards players who shoot a nearly invisible wall switch—a secret that separates casual players from true spies.
Did You Know?
- The Temple level in GoldenEye: Source is a Neo map, meaning it is reimagined from the original single-player mission with layout changes for multiplayer.
- The map takes visual inspiration from the James Bond film GoldenEye, not just the Nintendo 64 game.
- Temple is one of several single-player levels modernized for multiplayer in GoldenEye: Source, alongside Silo, Aztec, Dam, Runway, Depot, Cradle, and Control.
- The level design of Temple is tweaked substantially for multiplayer while staying as true as possible to the single-player mission that inspired it.
- GoldenEye: Source features both Classic and Neo versions of some maps, but Temple only exists in its Neo form.
More in Gameplay & Mechanics
Elsewhere in the GoldenEye universe
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