The Chase (2010)
Full throttle through the city as the clock ticks down and the target vanishes ahead.
The Chase is a mission in the 2010 GoldenEye mobile title developed by Gameloft and published by Activision. It functions as a high-speed vehicle sequence within the game's campaign, placing the player in the driver's seat as they pursue or evade targets through urban environments. As part of the broader GoldenEye 007 franchise, it extends the series' signature blend of espionage and action into the mobile format. The mission serves as a pacing beat in the campaign, shifting from on-foot combat to a sustained driving segment that tests the player's ability to navigate tight city streets while maintaining pursuit. It is one of several set-pieces in the game's story mode.
- Franchise
- GoldenEye 007
- Developer
- Gameloft
- Publisher
- Activision
- Platform
- iOS (iPhone / iPod Touch)
- Release year
- 2010
- Mission type
- Vehicle / chase sequence
Lore & Background
In the GoldenEye 007 world, pursuit sequences are a hallmark of the series' action design. The Chase mission channels that tradition into the 2010 mobile entry, where the player takes control of a vehicle and must keep pace with an enemy through a dense, obstacle-strewn urban corridor. The mission's design leans on the franchise's established tension: a clear objective, a ticking pressure, and the constant threat of losing the trail. The setting draws on the franchise's recurring use of European and British cityscapes, with narrow streets, bridges, and tight turns that reward precise steering. The mission fits within the campaign's broader narrative of 007 agents tracking a threat, and the chase represents the moment where the investigation becomes kinetic and immediate. As a mobile-era entry, The Chase adapts the series' driving segments to a touch-based control scheme, emphasizing lane discipline and reaction speed over the more complex handling of the console originals. It is designed as a self-contained set-piece that players encounter at a specific point in the story's progression.
In Their Own Story
Rain slicks the asphalt. The engine roars to life beneath you, and through the rearview mirror you see the taillights of the vehicle ahead—two red dots cutting through the grey. The city presses in on both sides: concrete overpasses, flickering signage, the distant hum of traffic you must thread through. Your fingers grip the wheel. The gap is closing. A turn is coming, tight and unforgiving, and you can already feel the weight of the car shifting as you lean into it. The target swerves. You follow. The city blurs into streaks of amber and steel, and for a few long seconds the only thing that exists is the road, the engine, and the two dots ahead that are trying to disappear into the night.
Reader's Guide
The Chase is a vehicle-based mission in the 2010 GoldenEye mobile game. The player takes the wheel and must pursue a target vehicle through a series of urban streets, navigating turns, avoiding obstacles, and maintaining proximity to the lead car without losing the trail. The mission is structured as a linear set-piece: the player starts in pursuit, navigates a sequence of streets and intersections, and must keep the target within a certain distance for the duration of the chase. Losing the target or sustaining too much damage to the vehicle ends the run. Its role in the campaign is to provide a kinetic interlude between on-foot combat segments, reinforcing the narrative momentum of the 007 agents closing in on their adversary. It is one of several action sequences in the game's story mode and is designed to be completed in a single sitting, emphasizing reflex and route awareness over resource management. The mission matters as a bridge between the franchise's console-era driving segments and its mobile adaptation, preserving the core GoldenEye feeling of high-stakes pursuit in a format suited to shorter play sessions.
Did You Know?
- The 2010 GoldenEye mobile title was developed by Gameloft, a studio better known for its own mobile franchises, and published under Activision's 007 license.
- The GoldenEye franchise's pursuit and vehicle sequences date back to the original 1997 N64 game, making chase missions a long-standing design pillar of the series.
- GoldenEye: Rogue Agent was one of several 2010 GoldenEye titles released across platforms, reflecting the franchise's expansion into mobile during that period.
- The mission's urban chase design echoes the series' recurring use of tight European-style streets as a natural arena for high-speed pursuit.
More in Story & Campaigns
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