Aztec Level
A hidden pyramid base, reimagined for multiplayer combat.
The Aztec level is a single-player mission from the 1997 Nintendo 64 video game *GoldenEye 007*. In the mod *GoldenEye: Source*, it is recreated as a multiplayer map. The level design is tweaked substantially for multiplayer while staying as true as possible to the single-player mission that inspired it. The map is one of several modernized single-player levels included in the mod, joining Silo, Dam, Runway, Depot, Cradle, and Control.
- First appears
- GoldenEye 007 (1997)
Lore & Background
The Aztec level in *GoldenEye: Source* is a reimagined version of the single-player mission from *GoldenEye 007*. The source material describes it as a 'modernized single-player level' whose design has been 'tweaked substantially for multiplayer while staying as true as possible to the single-player missions that inspired them.' Unlike some maps that exist in both 'classic' and 'reimagined' forms, Aztec is only available in its reimagined 'Neo' form in *GoldenEye: Source*. The original single-player mission is set in a hidden underground facility beneath a Mayan pyramid, serving as a Janus crime syndicate base. The multiplayer version adapts this setting for arena combat, with layout changes to accommodate multiple players and game modes.
In Their Own Story
The Aztec level in *GoldenEye: Source* does not have a narrative campaign mode; it is a multiplayer map. However, its design draws directly from the single-player mission in *GoldenEye 007*, where James Bond infiltrates a hidden Janus base beneath a Mayan pyramid to disable a missile guidance system and escape. In the mod, players fight across this reimagined environment in modes such as Deathmatch, Capture the Flag, and Man with the Golden Gun. The map's layout includes corridors, chambers, and open areas that echo the original mission's structure, but are balanced for competitive multiplayer gameplay.
Reader's Guide
The Aztec level in *GoldenEye: Source* is a multiplayer map that supports various game modes. As a 'Neo' map, it is a reimagined version of the single-player level, with layout changes to suit multiplayer. Players can expect a mix of indoor corridors and open spaces, with weapon spawns and ammunition pick-ups distributed around the map. The weapon set changes each round, assigned from preset weapon sets of 8 weapons. Key strategies include controlling the central areas for map dominance and using the radar to track opponents, though radar may be disabled in certain modes like License to Kill. The map is commonly played on servers alongside other official maps such as Complex, Library, and Facility.
Did You Know?
- The Aztec level in *GoldenEye: Source* is a 'Neo' map, meaning it is a reimagined version of the single-player level, not a faithful recreation of the original multiplayer map.
- Unlike some maps in the mod, Aztec does not have a 'classic' version; it only exists in its reimagined form.
- The original Aztec mission in *GoldenEye 007* is the third level in the game's second mission set, following the Bunker and preceding the Temple.
- In *GoldenEye: Source*, the Aztec map is one of several single-player levels adapted for multiplayer, including Silo, Dam, Runway, Depot, Cradle, and Control.
- The mod's developers have stated that version 5.1 is in active development, which will feature tweaks to level design, though specific changes to the Aztec map have not been detailed.
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